Which everquest 2 class




















Thank you. Kaliza , Apr 7, The most wanted class is the one you have the most fun playing, imho. Meneltel , Apr 7, Dude likes this. Finn , Apr 7, I never understood the mentality of playing what is "wanted". I told them unless they were gonna pay my sub they can't tell me what to play, and left.

I've tried defiler, and hate it - there is a reason I have a level of every healer BUT defiler and templar. Why would I spend time in a game playing something I hate paying to be there, no less just because someone else needs it? Blah to that. So while I guess technically Meneltel's reply is not helpful in Finn's eye, I think it is relevant. If you are looking for high damage, high dps would be at the moment conjuror, ranger, beastlord. All dps rankings are subject to change via nerf game balancing, so by the time you get to and get your epic those may no longer be the big cheese.

CharbrynEQ2 , Apr 7, Justaplayer , Earar and HaphazardAllure like this. Your Knowledge Book press K has a separate section for Tradeskill abilities. Initially, you are a generic Artisan. For an overview, see: Taking up a Tradeskill. Class Groupings Listed below are some commonly used class groupings. Cancel Save.

Fighter spells Warrior. Shadows AAs. Dragon AAs. Mage spells Sorcerer. Priest spells Druid. Scout spells Bard. Plate Fighter. Berserker , Guardian , Paladin , Shadowknight. Chain Healer. Defiler , Mystic. Leather Healer. Fury , Warden. Plate Healer. Tradeskill Classes: Cheat Sheet.

The topic of Classes in any massively multiplayer online role-playing game, particularly one like EverQuest II, is a rather intimidating topic indeed! Most overviews for MMOs you see online describing classes that I see tend to be based mostly off of the classes themselves, or the archetypes they belong to. With this guide, I'd like to try something a little different: classes by role. EQ2 employs a traditional "holy trinity" role model where a full group makeup consists of at least one Tank, one Healer and at least one Damage.

EQ2 takes it one step further by giving us a Utility role as well. This guide will be grouped into sections based on the role being discussed; each section will describe the general function of the role, and the classes that fit that role. Please bear in mind that this content is subject to interpretation and your individual playstyle, so your mileage may vary. In any MMORPG that follows a "holy trinity" methodology, the Tank is the character class that generally leads his or her party into the fray of battle.

They keep the enemies attention by stabbing it, whacking it with a shield, or just cursing profanities at it. They keep the enemies attention on them, so they will be too distracted to wonder why the rest of the group is mercilessly burning it to the ground. The principal Tank classes in EQ2 are: Guardian : Known for having the largest health pools, largest immediate threat generation and lowest DPS Berserker : Known for being DPS tanks Paladin : A hybrid class of sorts, with threat-over-time capabilities and threat transfers, along with some limited group healing and respectable DPS Shadowknight : Possibly the highest DPS of the tanks, SKs are known for their self-healing DPS, threat-over-time and ability to feign death Monk : Another DPS tank that wears leather armor and relies on their Avoidance and limited self-healing to make up for their lack of plate Bruiser : Arguably higher DPS than a Monk; still a leather DPS tank that relies heavily on Avoidance Recommendations Like any Recommendation in this guide, it is truly only meant for consideration and not as gospel.

Any of these classes could be used in any of these situations. Damage Dealers, or DPS as most refer to them. These are the folks responsible for making large numbers of baddies go suddenly room temperature. Whether it be by magic, arrows, pets or any assorted pointy object This is their job, and they do it very, very well. This portion of the "holy trinity" makes up the bulk of EQ2's classes, and as you might expect, the bulk of the playerbase.

The pets of this class differ from the Conjurer only in looks!! Swashbucklers have very high DPS and even some threat-generating capabilities. They also have some of the coolest looking class gear if you're into the Musketeers. Warlock: One of the two highest DPS classes in the Mage tree, the Warlock is primarily suited for massive DPS against groups of enemies typically encounters and some AOE Wizard: The yin to the yang of the highest DPS mages, the Wizard focuses on single-targets, but it's damage-dealing capabilities are just as staggering as the Warlock or Assassin Recommendations Like any Recommendation in this guide, it is truly only meant for consideration and not as gospel.

If you want to mostly Solo: Will have to go with any of the 3 pet classes on this one: Beastlord , Conjurer or Necromancer If you want to DPS for Groups: Any of them will work, though a pet class often gets a little awkward in groups. If you have aspirations of making sure you or your groupmates live to see another Exquisite Chest, consider playing as one of EQ2's Healer classes!

One of my favorite things about how EQ2 chose to fill this role is that there are 3 distinct ways that the healing classes actually heal: there's Active Healing if the health bar isn't full, it fixes it , Reactive Healing healing will kick in when the player takes damage and Ward Healing prevents a player from taking damage at all.

Utility classes in EQ2 are something of a mixed bag, and truly a "play however you like" role. Most of the utility classes provide an assortment of utility that usually comes in the form of enhanced in-combat regeneration, out-of-combat speed, crowd control, or some other convenience that falls outside the normal realm of the "holy trinity".

Illusionist : Mage-based crowd-control extraordinare! Along with that comes greatly enhanced in-combat power regeneration and a host of other goodies that fellow mages will love Coercer : Mage-based crowd-control that generally takes place in the form of completely taking control of an enemy allowing the Coercer to use them as a combat pet , or stunlocking them into oblivion.

Buffs from the Coercer seem to favor the melee classes Troubador : Scout-based buff bot half-teasing! Offensively, the Dirge hosts a lot of debuffs against enemies as well as a few limited damage over time spells Recommendations Like any Recommendation in this guide, it is truly only meant for consideration and not as gospel.

When deciding on a title for this section, I was torn between a number of options. What I was wanting to describe were the classes that make things for players Then it mostly came down to the fact that "Equippables" offended my inner grammar police so I went with Gear Upgrades.

So there you have it, the first set of Tradeskill classes I'll talk about are the ones that craft items that can be equipped into one of the many slots on your Character Sheet.



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